\ MaterialAttribute
Encapsulates the translucent properties of a material.
BlendMode Sets the transparency blend mode
Opacity Controls the blending value of the current blend mode
UseDiffuseMapAlpha If enabled, uses the alpha channel of the DiffuseMaterialAttribute diffuse texture map for opacity.
Refraction Controls refraction properties. Refraction effects can work in conjunction with the Fresnel effects of the SpecularMaterialAttribute.
Enables/disables refraction blending
Controls the mix between diffuse and refraction blending
Controls the index of refraction
Enables additional blurring of the underlying refracted light
getOpacityMap Gets a TextureMap that stores a single dimension of data that modulates opacity across a surface
This object has no events.