Sound
\ AudibleNode
Represents a sound in the physical world
Properties
Timeline Sync Timeline
AutoPlay Determines when the sound is automatically played
TransposePitch Transposes the pitch of the sound, in semitones
DopplerEffect Enables/disables the doppler effect
AudioClip Defines the audio clip to use
Methods
play Causes the sound to play immediately
stop Stops playing sound immediately
playSharedCopy Creates an instance to the sound an plays it (meant to be used with sounds that have CloneVarianceAttributes defined) Can return nil if the maximum number of active source voices is reached
Events
This object has no events.