\ Light
Represents a light source emitting from a point in a World. Light can be omni-directional or spot.
Intensity Light intensity/luminosity
AreaRadius Radius around light source where light has no drop-off
ShadowPenumbraSize Defines the soft-shadow penumbra size
VisibleFlare Shows/hides any lens flares
Spot Controls spot light effects
Enables/disables this light from behaving like a spot light
Size of spot projection
Hardness of spot projection
Texture projected by the spot light. This texture is blended with the light color so set the light color to black to only project texture light.
RenderTweaks Rendering tweaks
Controls near vs far volumetric shadow detail when fogging is present
This object has no methods.
This object has no events.