\ Node
Represents a node that emits objects based on a variety of conditions.
Timeline Timeline to sync animation to
LifeTime Determines how long emitted objects are kept alive
TotalToEmit If non-zero, will cause the emitter to only emit a set number of objects until a reset
MaxSimultaneous Controls the maximum simultaneous emitted objects that can exist at any one time. If more than this number is emitted, the oldest nodes will be destroyed until this condition is satisfied
reset Resets the emitter state clearing any emitted objects
emitBurst Causes the emitter to emit the number of objects defined by EmitCount
pointAt Orientates the emitter to point at the given world position
This object has no events.
Derived Types
AreaEmitter, DecalEmitter