\ Light
A type of light representing a far away light source where the light rays hit surfaces in parallel according to the facing direction.
Intensity Defines the lights intensity/luminosity
AmbientLightBleed Controls how much indirect ambient light is contributed by the directional light
ShadowPenumbraSize Defines the soft-shadow penumbra size
ShadowDistance Distance that shadows are cast from the viewer position. The longer the distance, the less detail shadows can have up close.
VisibleFlare Shows/hides any lens flares
RenderTweaks Rendering tweaks
Controls near vs far volumetric shadow detail when fogging is present
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