\ Attribute
Defines a volume used in conjunction by a ViewPort's ViewLayer's CameraTriggering attribute to auto select the camera based on the intersecting player node
Radius Radius of the camera trigger volume that, when intersecting the active player entity, causes the camera to become the rendering view on the ViewLayer
Priority Used to control which camera is triggered when multiple camera trigger volumes overlap The camera with the highest priority is chosen
This object has no methods.
onLookingAtPlayer Emitted when the player enters the Camera's trigger volume